Sonic The Hedgehog 2

Sonic The Hedgehog 2 (Sonic 2) is a 2D Platformer developed and created by Sega and released on November 1992, it is a sequel to Sonic The Hedgehog.

Story
Dr. Robotnik is at it again, once again capturing all the flickies but has made the Death Egg to destroy the world, so it is up to Sonic and Tails (Miles) to save the day.

Gameplay
Al-ot of the elements and mechanics are the same from Sonic The Hedgehog but with a lot more added features, especially the spin dash, hold down and mash the "A" button and you will roll in a stationary spot, let go and you will zip away, another new feature is Tails.

He is a small, orange fox who in this game, can't fly, however in Sonic 3 he can, he is more of a character re-skin, but is usefully, he can kill badnicks and collect rings for you, he can even damage bosses. The way to enter special stages are different, you have to collect 50 rings and find a checkpoint, if you activate it, sparks would appear over the checkpoint, jump in it and you are transported to a special stage, it is in a 3D half pipe where you have to collect this certain amount of rings to complete it, however there are spikes that can damage the player, resulting in rings being lost.

Also if you get all 7 Chaos Emeralds, you can transform into Super Sonic, who is invisible to almost anything, expect drowning, and bottomless pits, you need 50 rings and to keep the Super Sonic form.

Collecting 100 RIngs gives you another life

There are also other mechanics to, like in Hill Top Zone there are see-saw

a ball on it, if you go on the opposite side the ball goes on the other side and you get launched in the air, however the ball will damage you.

Zones
There are double the amount of Zones in Sonic 2.


 * Emerald Hill Zone: The first zone in the game.
 * Chemical Plant Zone: Infamous for it's purple liquid, but it's also a fast zone.
 * Aquatic Ruin Zone: A zone where one half is land, the other is water.
 * Casino Night Zone: You get thrown in with flippers, moving blocks and slot machines that done right, can reward you with rings
 * Hill Top Zone: A Mountain like stage where you enter and exit caves.
 * Mystic Cave Zone: A cave where theirs moving blocks, crushers and the secret Hidden Palace zone lies.
 * Oil Ocean Zone: a factory like zone where oil can hinder your progression but can be useful if on a slope.
 * Metropolis Zone: a 3 act zone where you get thrown with unfair things like, screws, lava and crushers.Images (4).jpg
 * Sky Chase Zone: You "control" a plane where you have to dodge enemies, but also kill them to.
 * Wing Fortress Zone: You aboard a airship and there is no ground
 * Death Egg Zone: The last zone here you fight a "Mecha-Sonic" and lastly destroy a "Egg Robo"

(Note: Death Egg Zone has no rings, so you have to do it carefully)

Power-Ups
The Monitors in the game are the same in Sonic 1, however there are some new ones, mainly in the 2 player vs.


 * Shield Monitor: Allows you to get a second hit.


 * 1-UP Monitor: A face of Sonic or tails, once broken you get another life.

Eggman Mark: After broken, you take damage.


 * ? Box: Shown in Vs., It will give you a random power.


 * Teleporting Box: Only in Vs., It will give you a random power.


 * Ring Box; after broken, you get 10 rings.


 * Invincible Monitor: You are invincible to anything, except bottomless pits and drowning, crushing to.
 * Power Sneakers: After broken, you run faster then ever before.
 * Static Monitor: Unused in the game.

Success
After the release of the game, it had merchandise, toys and much more, it sold 6 Million copies and for a while, it and the Sega Genesis sold more then the SNES, it had a financially successful marketing campaign by releasing on a Tuesday, now a common day where video games are released on, and it was released world wide. (The japan version came out days before the Europe and american version)

After the Genesis original, it was re- released on arcade in 1993, apart of there MegaPlay line, later it was on Sonic Jam as apart oft he 4 games you can play, it was later on "Sonic Mega Collection" and "Mega Collection Plus" in 2002 and 2004, It was on Other consoles and handhelds to, on the Wii shop channel, Both on the Xbox 360 and PS3 store, On "Sonic Classics Collection" on the DS, and as new as the 2013 mobile ports, and on the Genesis Classic in 2019.

Trivia



 * The Game was also bundled in with a Genesis.


 * The Sonic 1 Spite was modified for this game.


 * This is the first appearance of Tails.
 * The 3DS version had actually 3D in it.
 * If you put the "Sonic & Knuckles" cart into Sonic 2, Knuckles can be play-able.
 * The game originally had the concept of time-travel, but scrapped, it was said that Hill Top Zone would've been a world in the scrapped idea.Download (19918).jpg
 * The idea was later used in Sonic CD, a year later

Fundamental Flaws

 * In the Boss battle for Aquatic Ruin zone Act 2, spin-dash to the opposite side and the wall will emerge and your trapped, however it's easy to get out.
 * On the Tornado in Sky Chase, Spin-Dashing off will kill you.
 * In Aquatic Ruin Zone, standing or walking behind a leaf wall will not let badnicks damage you.
 * On Chemical Plant Act 1, if your running to fast at the tower section, the collision of the moving blocks would squish you, this is a common thing in Sonic games.
 * Debug Mode can allow you to do mind-blowing glitches with it.

https://www.youtube.com/watch?v=Zo1e7N75RXU Video By A+Start, explains the glitches much better.

Walkthrough
https://www.youtube.com/watch?v=hiU0waOhzGk