Super Mario Bros. 3

Super Mario Bros. 3 is a 2D platformer released by Nintendo in 1988 in Japan, and early 1990 in North America, released for the Nintendo Entertainment System.

Story
Bowser's 7 children turn all the kings in each world into a different animal, so Mario & Luigi go out and to stop Bowser's children, they turn them into animals or other creatures by a wand.

Gameplay
The game is very different compared to Super Mario Bros. and even Super Mario Bros. 2, Mario can do his normal stuff, jumping on enemies, collecting power-ups and hitting blocks, but he has a bit more moves, he can slide off of slopes, not only to pick up speed but to also kill enemies in the process, he can pick up blue brick blocks or shells and he can throw them, at enemies or a blocks. A new power-up, the Super Leaf, allows Mario to fly in the air, in order to fly it, you must run on flat terrain, where there are no enemies, then you'd run and your P-Meter fills up, you release with the A button, you must keep tapping the A button to fly, however you can only fly for a limited time, after wards you glide down, on ground pressing B can have a Tail wip, which can attack enemies but also interact with blocks to, with the leaf you can reach to secret areas, warp pipes or other things to. There is a new over-world map, where you can move on a path to go to other levels, on the map there are also hammer bros. if you touch them you enter a small arena where you would face off with a hammer bro, after killing it, you will be rewarded with a power-up in a chest.

Also on the map are castles, mini-games where you'd try to pick 2 of the same cards, a slot type of game, etc, there are also stones you can break if you have a Hammer in your inventory, pipes and locked gates are also in them, with pipes you'd be in a short level, where after you get into the other pipe, you would be in a different part of the map, gates are used after you complete a certain level, Mushroom houses give you a power-up.

Other objects to are boats in World 3, where you'd travel to smaller islands on the map, grabbing hands in World 8, where they pull you in, forcing you to do a hard level, and also bridges.

Also in the game, there are boss battles, with Boom-Boom controlling the sub castles, while Bower's 7 children operate the Airships

Power-Ups
There are some returning and new power-ups in the game, here is a list:


 * Mushroom: Allows Mario to grow bigger.


 * Fire Flower: Allows Mario to shoot out 2 fireballs at a time.


 * Invincible Star: Allows Mario to kill any enemy and he can not be damaged by spikes.


 * Super Leaf: as already mentioned, you can fly with it.


 * Tanooki Leaf: Same with the Super Leaf, but you can transform into a stone, which can kill enemies.


 * Hammer Suit: Allowing you to throw hammers at enemies.


 * Frog Suit: Very good in water, but a pain to use on land.


 * Magic Wing: Allows you to fly indefinitely, however you can only use it in one level.
 * Goomba Shoe: Only featured in one level, it allows you to walk over spikes and other hazards.

Here are Power-Ups that can be contained in your Inventory:


 * Cloud: You can skip a level with it.
 * Music Box: After using it, all Hammer Bros on the map sleep, allowing you to bypass them.
 * Hammer: Can break stone that block off areas.
 * Warp Whistle: a instrument that can be used in the over-world map, once used you get sent to a World 9, where you can enter a world in the column the wind sent you in.

Enemies
Some are old, and some are newer ones, most of them are variations.


 * Goomba: A common enemy that can easily be killed.

Para-Goomba: A flying goomba that on the ground hops around, on Air they send down smaller goombas.


 * Micro Goombas: a smaller goomba that can swarm you, by spamming the A button thy can be flicked off.
 * Big Goomba: A bigger version of a regular goomba.
 * Kuribo's Goomba: A goomba that can jump high, but when defeated you get the shoe.
 * Koopa Troopa: A turtle that can be kicked around, but also held, they have a red version that can turn around once over a edge of a platform.
 * Para-Troopa: A winged turtle that can hop up and down, red versions move up or down.
 * Big Koopa: A larger version of a normal koopa.
 * Big Para-troopa: A bigger version of a normal koopa.
 * Hammer Bro: A enemy that lobs hammers at you.

Fire Bro: A different version that spits fire at Mario.


 * Boomerang Bro: A version that chucks a boomerang, but later it comes back to the turtle.
 * Sledge Bro: A fatter version of a Hammer Bro, it can jump and stun the ground, not allowing Mario to move.
 * Piranha Plant: A plant that emerges from a pipe.
 * Venus Fire Traps: A plant that shoots fire out of there mouths.
 * Piranhacus Giganticus: A huger version of a Piranha Plant.
 * Ptooie: A walking or stationary plant that blows a spike ball over their heads
 * Cheap Cheap: A fish that appears in water levels, but also jump out of water, Green ones move onwards, while red ones move left to right.
 * Blooper: A squid that targets Mario.
 * Blooper with Kids: A Blooper with 4 smaller versions, the parent glows and the babies form a circle.
 * Jelectro: Black jellyfish that are stationary, and they can damage Mario.
 * Big Bertha: A bigger fish that has babies in the mouth, they shoot the babies out of the mouth to damage Mario.
 * Lava Lotus: They can shoot out 5 fireballs around them.
 * Boss Bass: A bigger fish that lunges into Mario.

Pile Driver Micro Goomba: Disguised as Brick Blocks, they can hop up and down.


 * Boo: A Ghost when turned back charge at you, but when you look at them, they hide.
 * Bob-omb: A bomb that explodes once you stomp on it.
 * Bullet Bill: A enemy that only moves in-front, but they can go in blistering speeds.
 * Missile Bill: a different version of a Bullet Bill, they can home in on Mario.
 * Munchers: A enemy that can not be attacked, by power-up, but they turn into blocks when activated by a P-Switch.
 * Podoboo: Lava bubbles that launch from the lava.
 * Rocky Wrench: Moles that come out and throw out a wrench, then hides.
 * Buzzy Beetle: A beetle that is invincible from fireballs.
 * Buster Beetle: A beetle that throws ice blocks at the player.
 * Para-Beetles: Beetles that are once touched, they fly in the air
 * Dry Bones: A skeleton that after getting hit, gets revived by rise back up from the bones.
 * Firey Walking Piranha: A plant that shoots up a fireball.
 * Fire Chomp: A enemy that appears in Sky levels, it shoots fireballs at Mario.
 * Lakitu: A enemy that hurls Spinies at you.
 * Spiny: A spiky enemy that can't be jumped on.
 * Spiny Eggs: Eggs that can roll around on terrain.

Twomp: Stones that on close contact, will smash Mario.


 * Strect: A Boo that moves back and fourth on the floor.
 * Spiny Cheap Cheap: A black fish that moves fast and come on sides.
 * Spike: A Turtle that grabs a spike ball froms it mouth and lobs it in a locked direction.
 * Walking Piranha: A white plant that leaps when Mario is above them.
 * RotoDisc: A enemy that circles a disc.
 * Fire Snake: A snake that has fire, it can leap and damage Mario.
 * Hot Foot: Similar to Boos, they can move when not looked, but stationary when looked at.
 * Angry Sun: A sun that once in a while swarms in on Mario.

Bosses
Bosses that appear in castles


 * Boom Boom: A "mad lad" that can lunge in Mario, it can duke in to hide from it's pointy shell, it can run from the arena, jump, and later on, fly.
 * Larry Koopa: The first boss that shoots magic from the wand.
 * Morton Koopa Jr.: Similar to Larry.

Wendy O' Koopa: She can shoot candy rings in the ceiling, that bounce.


 * Iggy Koopa: Attacks similar to Larry, but jumps higher.
 * Roy Koopa: A boss that can stun Mario on the ground, making it easier for Roy to attack Mario.
 * Lemmy Koopa: A younger turtle that moves back and fourth on a green ball, he can spit out smaller balls.
 * Ludwig Von Koopa: Similar to Roy in terms of attacks.
 * Bowser: A koopa that can ground pound on Mario but can also breath out fire.

Worlds
There are a total of 8 worlds (9 if you count the warp world)


 * 1 - Grass Land
 * 2 - Desert Land
 * 3 - Water land
 * 4 - Giant Land
 * 5 - Sky Land
 * 6 - Ice land
 * 7 - Pipe Land


 * 8 - Dark Land


 * (9 - Warp Zone)

Success
The game released in 1988 in Japan, but really exploded in North America, magazines, commercials, and a movie called "The Wizard" in 1989, which most people call it a 90 minute promo for the game, the game sold very well, topping with 17 Million copies, making it a best selling of all time, the game was praised for good music, great level design, enemies and the worlds, the game spawned a promo with McDonald's in 1990 to promote the game but also the happy meal toys that also released, also in 1990, NBC aired "The Adventures of Super Mario Bros 3" a series that plays music, sound effects and other elements from the game. The game also had re-releases, the game was first on the SNES, on "Super Mario Allstars" it has new graphics, cleaner music and minor edits, it was later on the GBA, under the "Super Mario Advance" line from 2001 to 2004, this being the last to release, it had voice-clips, and E-reader support, by adding a "E-reader" world with elements from other Mario games, like the cape from Mario World, it was released on Virtual Console for the Wii, Wii U and 3DS, in 2016, it was on the NES Classic Edition console, which bundled in 30 other NES games, and it is currently on the "Nintendo Switch Online" service.

Trivia

 * You can't slide as Hammer Mario.

During production of the American Version of Mario 3, a early box art for the game was used, it had a more rough Mario, with the tail having more detail, they probably changed it due to it being goofy looking.


 * The game was bundled in later NES's in 1990 under "The Challenge Pack".
 * On the back of the box, they show off some levels but there is one that is unused.
 * The multiplayer is a Mario bros style.

Fundamental Flaws

 * As a Hammer Suit pops out of a "?" mark block, slide on the slope when the suit is coming to you, you get to see a sliding Hammer Suit that is not used, do not do it, it can lock you out of a warp pipe,
 * If you use the stone statue before landing on a kuribo, you turn into a grey tanooki while on a Kuribo shoe.
 * If you run or fly into a block, or pipe that's under a ceiling, you duck through the brick wall and you can appear on the other side or get softlocked.